[Phpmyadmin-devel] Some bugs in master
Tyron Madlener
tyronx at gmail.com
Thu Jul 14 12:37:31 CEST 2011
On Thu, Jul 14, 2011 at 1:28 PM, Rouslan Placella <rouslan at placella.com> wrote:
> On Thu, 2011-07-14 at 11:14 +0300, Tyron Madlener wrote:
>> 2011/7/12 Michal Čihař <michal at cihar.com>:
>> > Hi
>> >
>> > You again missed reply to list, moving discussion back there :-).
>> >
>> > Dne Tue, 12 Jul 2011 18:48:57 +0300
>> > Tyron Madlener <tyronx at gmail.com> napsal(a):
>> >
>> >> On Tue, Jul 12, 2011 at 3:49 PM, Michal Čihař <michal at cihar.com> wrote:
>> >> > Hi
>> >> >
>> >> > Dne Tue, 12 Jul 2011 13:08:37 +0300
>> >> > Tyron Madlener <tyronx at gmail.com> napsal(a):
>> >> >
>> >> >> And one more suggestion:
>> >> >>
>> >> >> Counting rows in big tables that use CSV as Engine (such as the
>> >> >> general_log) seem very slow. Maybe rows should not be counted
>> >> >> automatically for CSV Tables and only done upon user request.
>> >> >> In my test I counted 36k rows on the demo server, that takes around
>> >> >> 250ms, so imagine the general_log running all day. Then you will have
>> >> >> 1mil+ rows, which then requires ~6-8 seconds to count.
>> >> >
>> >> > There is already similar logic for InnoDB or views, so only another
>> >> > engine should be added here.
>> >>
>> >> Do you know in which file/line this is?
>> >
>> > It should be libraries/display_tbl.lib.php somewhere near usage of
>> > MaxExactCount.
>>
>> This code there is seriously odd. $unlim_num_rows seems to be the
>> total count of rows, which, from what I can see, is calculated in
>> PMA_setDisplayMode()
>> There it calls PMA_Table::countRecords($db, $table) without checking
>> for views or innodb. countRecords() in Table.class.php I can see it
>> doesn't calculate the count for views or only up to a limit of
>> MaxExactCountViews.
>>
>> But I don't see any limit being applied when the table engine is InnoDB.
>>
>> Either way, for limiting the count on CSV Engine tables, I guess that
>> should be done in countRecords() in Table.class.php?
>>
>> >
>> >> Next suggestion :D
>> >> Just saw in header_scripts.inc.php that codemirror.js and mysql.js is
>> >> included globally. Isn't that a bit overkill? Not every page (like my
>> >> status page) requires codemirror.
>> >
>> > I don't think it hurts that much (browser should have that file in
>> > cache), generally I was too lazy to figure out in which all places SQL
>> > box needing highlighting might appear.
>>
>> But the javascript still needs to be parsed and executed by the
>> browser each time, adding delay. Also it still requires it's own GET
>> request, returning 304. Chrome seems to even skip the GET requests if
>> the page is not refreshed, but firefox 5 doesn't do that in my tests.
>>
>> The status page currently loads 21 seperate javascript files, and the
>> delay introduced by this gets quite the noticeable. So I would like to
>> keep the amount of loaded js files as small as possible by removing
>> what is not required
>> - codemiror.js + mysql.js should only go where it's needed (-2)
>> - load chart export on demand (-3)
>> - load monitor js code on demand (-2.5)
>> - We could merge always included files into one: functions.js, jquery,
>> jquery.ui, jquery.qtip (-3)
>
> No way. Merging jquery with functions.js may save the users a few
> milliseconds per page load, but will add hours of hacking to the
> developers!
Doesn't have to be in one file literally. It's also possible to build
a php code snippet that packs the files together and sends it to the
browser. Define a development mode where it doesn't do that.
>
>> Then the amount of loaded files would be half already, in the case of
>> the status page.
>>
>> Checking with chromes devtools it takes around 4 seconds to load the
>> status page. With js disabled it takes around 2.3 seconds. So the js
>> accounts for almost half the loading time (and CSS Sprites could
>> probably save us half of that 2.3secs).
>>
>> With the js files reduced, the not immediately needed js code loaded
>> only on demand and css sprites I bet we could get the loading time
>> down to 2 seconds. 4s is way to much imo.
>
>
>
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